About



Rafael Grassetti
SENIOR CHARACTER ARTIST
(Complete resume upon request)

 

 

I started my carrer working as a freelance artist for advertising companies, in the past i worked as lead modeler for almost 3 years in Brazil.
After that i got back to work as a Freelance Character Artist for Cinematic, Advertising productions and Toy industry for abroad companies.
Im currently living in Montreal (Canada) working as a senior character artist at Bioware on the Mass Effect series.

I’ve already worked in more than 70 projects for more than 15 companies in many titles, including Cinematic Production, Game Art, Tv Projects, Printed Advertisement, Statue collection design and Toy design.

I have experience with sculpting, modeling, rigging, animation and rendering.

 

Experience

 


Press and Release :

Kotaku Brazil Interview. (2011)
CGTantra Interview. (2010)
3dTotal Website Artist Interview. (2009)
ZBrush Central Featured Member Interview (2008)
Speed sculpting article for 3dCreative Magazine. (2009)
Zbrush Pipeline creation article for the “Animation Today” Magazine. (2009)
Pixologic Movie “Sculpting for Rapid-Prototyping” (2008)


 

 

 

Copyright (c) 2010 Rafael Grassetti. All rights reserved to the respective owners.
No reproduction of images without express permission.